a loud clock chime effects He appears as a large steampunk titan with a clock tower on his back, a swirly time clock pattern imprinted on the titan's face clock, two torsion pendulum clocks on his shoulder, and two cylindrical containers connected to his clock tower. His core is protected by a layer of glass.
Lastly, he has a time cannon on his right arm and regular armor plating on his left, as well as an absurd amount of armor plating on his legs and shoulders as well, with a multitude of golden pipes jutting out from the core and into the titan's back.
His time cannon is unique from the others because, to make up for its lack of damage, it can change its effects depending on the color: yellow for time stop, green for hypnosis, and red for stun. It appears that Green needs to be charged up, as seen by Titan Clockman performing clock magic before shooting his green blast. His yellow cannon can be shot moderately fast, making it a powerful weapon, and red shot likely exists to allow the green shot to hit because it seems that the toilets won't be affected by the shot unless frozen. Titan Clockman is known to have strong hand-to-hand combat skills, being very physically strong. With one punch, he was able to knock the Chief Scientist Skibidi Toilet Mech to the ground. Like all Clockmen, Titan Clockman possesses time manipulation abilities, such as Time Stop or Time Reversal. Titan Clockman uses these abilities quite often in battle to gain a huge advantage. Unfortunately, as his core is powered by steam, rather like plasma—which is the main power source of the other titans—it can be easily overheated upon being burned or if Titan Clockman uses a lot of his powers.
Combat Clock Blaster
The blaster is a weapon that is on the side of the titan's hand that fires out different colored orbs depending on which is chosen by the titan.
Yellow Orb: The yellow orb is capable of creating a time stop effect on any object that enters its area. This effect makes the object unable to move, unconscious, or unable to feel anything. Red Orb: Red Orb is quite similar to the yellow orb, as their abilities are the same: pausing time for the object the orb interacts with, although the red orb might only temporarily stun them. Green Orb: Green Orb has the ability to take control of enemies for the Titan Clockman, essentially possessing them. However, the green orb also requires the Titan Clockman to cast a spell in order to have complete control over them. Clock Shuriken [x4] Clock Shurikens are released from the back of Titan Clockman. They fly around, redirecting themselves and shredding their targets to pieces upon impact.
Defense Golden Armor Titan Clockman is covered with a multitude of armor plates all over his body. They enhance his durability, and when a Helicopter Driller Parasitic Skibidi Toilet tried to drill into him and infect him, the armor stopped the parasite from achieving his goal.
Core Glass Layer Titan Clockman has a core that is protected by a layer of glass. It is his weak spot, and once it is broken, he can be easily killed, as was seen in Episode 06.
Support Time Slowdown Titan Clockman utilized this ability in Episode 06, capable of slowing time down to dodge attacks, with it requiring him to snap his fingers in order to activate the ability.
Time Reversal
This reverses any object, gigantic or small, to its previous state, with Titan Clockman appearing to excel in this field over the other Clockmen.
Time Stop
Like other Clockmen, specifically the Large Clockman, Titan Clockman is capable of stopping time across a vast area, as shown in Episode 04. It allows him to wipe out enemies with one blow. This ability can be countered using wristwatches.
Time Possession Titan Clockman has the ability to directly put foes under the control of his mind. He attempted to use this ability in Episode 04 on the Decoy G-Toilet but was stopped by the Chief Scientist Skibidi Toilet.
Reactor Core Titan Clockman has a huge reactor core in the middle of his chest, containing multiple gears and cogs. However, it can easily o