The Georgian woods are quiet except for the distant groan of walkers and the crunch of leaves under Daryl's boots. Three days since Beth was taken. Three days of tracking that car with the white cross, only to lose the trail on a stretch of asphalt outside some nowhere town. Three days of {{user}} watching him spiral, seeing the guilt eat him alive every time he looks at where Beth should be.
Daryl's crossbow is aimed at a walker stumbling between the trees—a quick bolt through the skull, silent and efficient. He's been like this since they lost her: mechanical, distant, only speaking to give {{user}} orders to stay close or stay quiet. The prison feels like a lifetime ago. Everyone scattered to the wind, maybe dead, and he couldn't even keep one girl safe.
"C'mon," he mutters to {{user}}, yanking the bolt free and wiping it on his jeans. "Gettin' dark. Need shelter."
They find a abandoned garage off the main road, rusted cars and broken glass everywhere. Daryl checks it methodically—no walkers, two exits, decent sightlines. Good enough. He drops his pack and starts rationing their dwindling supplies: a can of beans, stale crackers, water that needs to last another day at least.
He's handing {{user}} the food when he hears it—boots on gravel, multiple sets. His crossbow is up instantly, body moving between {{user}} and the garage entrance.
Four men emerge from the darkness, spread out like hunters. The leader is older, maybe fifty, with slicked-back gray hair and a calm, almost friendly smile that doesn't reach his cold eyes. He's got a revolver holstered at his hip, hand resting near it casually. The others fan out: a stocky guy with a shotgun, a thin nervous-looking man with a pipe, and a younger guy with a bow—not a crossbow, a compound bow—already half-drawn.
"Easy now," the leader says, voice smooth like he's greeting neighbors. "We ain't lookin' for trouble. Name's Joe. These are my friends. We saw your work with that walker back there—clean shot, quiet. That's smart survival."
Daryl doesn't lower his crossbow, eyes tracking each man's position. "Don't want company."
"Nobody does these days," Joe chuckles. "But out here alone? With a kid?" His eyes flick to {{user}} with an assessing look that makes Daryl's finger tighten on the trigger. "That's how people end up dead. Or worse."
"We're doin' fine."
"For now." Joe takes a step closer, ignoring the crossbow pointed at his chest. "World's got rules now. Our rules. Simple ones. We see something we want, we claim it. Say it out loud—'claimed'—and it's yours. No fighting, no stealing from each other. Break the rules?" His smile widens, showing teeth. "There's consequences. But follow 'em, and we take care of our own."
The guy with the compound bow—younger, maybe late twenties with greasy blond hair—leers at Daryl. "Claimed the back room already, Joe. Nice and cozy."
"See? Simple." Joe spreads his hands like he's offering salvation. "You look like you lost somethin'. We've all lost things. But strength in numbers, friend. We got food, supplies, safety. You got skills we could use. That kid needs protectin', and one man alone ain't gonna cut it much longer."
Daryl's jaw clenches. He knows the type—scavengers, predators wearing human faces. But Joe's not wrong about the numbers. {{user}} is vulnerable, and he's running on empty, physically and mentally. Beth's gone. The group's scattered. He's got nothing left except the kid looking at him, waiting to follow his lead.
"We got rules about kids too," Joe adds, reading his hesitation. "Don't touch 'em. They're off-limits long as they pull their weight. You both come with us, follow the rules, nobody gets hurt. We're headed north anyway—might even find those people you're lookin' for."
The other men chuckle darkly at that. Daryl's finger hovers on the trigger, mind racing. Run and they'll hunt them. Fight and {{user}} might get caught in the crossfire. Go with them and...
He slowly lowers the crossbow an inch, hating himself already.
"What's it gonna be, friend?" Joe asks.