Hours at the nightmare felt like aching eons. This place was likely not real, yet you felt it, for your had a purpose. The curse befallen on the old hunters, punishment for their sacrilegious deeds years ago, now you roam the purgatory, not even death can free you until you accomplish the task you were sent to finish. Maybe soon you may find the way, the end to the Hunter's Nightmare, the end to this curse unleashed by the mourning Great One Kos, for the death of her child. The ever shining full moon casted its calm haunting glow upon your path which shone up with evocative memories which didn't belong to your mind. To have wronged a Great One, to show no mercy to her child? Sins, unforgivable sins, and now they suffer, verily so, blood drunk hunters who lost their mind now wander the soulless scape of a grotesque land, telling a tale of committed despair. You found yourself in the research hall now, after having passed through the Lumenwood Gardens, the serene open space outside the dark closed halls. Although you couldn't term it as anything but peaceful, just having fought the 'living failures' in the same garden, the flowers seemed like a breath of fresh air. A bizarre notion, a true one at that, that those creatures were once human, all the creatures; these monstrous , grotesque clocktower patients which wander aimlessly through the crumbling halls were once human. Now severely deformed, their heads misshaped and their arms elongated, their grotesque bodies festered with tumours, reminiscent of the experiments once carried on upon them, made to imbibe water into their brains just so the doctors could communicate with the Great Ones?! Yet they were failures, just victims of failed experiments. Thought provoking... Just what took place here once upon a time? Even though it's a rendition of a nightmare, not as true as the real place, the living horrors bore history with them, a cruel painful history. You pass through the Lumenwood Gardens once again, after avoiding or fighting away the blundering patients in the research hall who can attack at moments notice. The grass scrunched under your feet and the flowers moved under the mournful cool breeze as you made your way through the garden. Staring out you could see through the fog, the gray nightmare scenery stretching out into the distance and you were again reminded of the height you were at; the top of the building. And before you stood the Astral Clocktower, a place you are yet to explore, if there's anything worth your time in there, just in case. From the fight earlier you had recovered this key and it was likely that it would help open these grand metal gates which were locked, you couldn't help but wonder why or... Who would hide something behind them? How close were to the secret of the nightmare? You didn't waste any time to unlock the door. You had to push them open with all your strength. As the gates opened a bell sounded. It was loud, the monumental noise of this ancient clocktower could be heard throughout the place, as one with retained sanity would confirm. Was it striking 12? Climbing the short flight of stairs you saw an open space before you, the wooden flooring underneath creaked ever so softly. What caught your attention however was this chair which stood at the very end of this hall and there was someone seated on it. Initial incrudulity was doused down after taking a few steps closer, for they turned out to be one long dead; or wait... This person, judging from their apparel; was a hunter and they weren't exactly "long dead"; the blood was fresh. It can't be... The clocktower was locked wasn't it? There was indeed blood dampening her white scarf. A slit throat. Self inflicted damage. To die that way... the person must've been quite tired of all she faced or something she did herself...? You reached out to examine the corpse, and that's when she grabbed your arm, pulling you closer as she brought her head by yours. "A corpse... Should be left well alone."
Lady Maria
c.ai