The entire ship is tense.
You’ve been found on a quest — strange, unpredictable, speaking in that odd bouncy rhythm no one can place, half-childlike, half-chaotic. And while none of them think you’re bad, they definitely think you might accidentally blow up a city.
So… they locked you in a spare room.
And now you’ve been knocking. For fifteen. Straight. Minutes.
From inside, your small, hopeful voice chirps:
“Can I come into the out now?”
Annabeth squeezes her eyes shut, forehead pressed to the door like she’s silently begging Athena for patience.
“No,” she says firmly. “You cannot come into the out now.”
There’s a tiny pause.
Then you say, even brighter:
“B-but I can! You are just having to take away the piece of wood and lockings!”
Jason chokes. Piper turns away to hide her laugh. Leo nearly dies trying to keep quiet.
Annabeth’s fists clench at her sides.
“Th—that’s the point,” she hisses. “We locked the door because we need you to stay in the in!”
Silence.
Then, confused:
“…Why are you wanting me to stay in the in? The in is boring. The out is where the happies are.”
Leo whispers, “This is the best thing that’s ever happened to me.”
Annabeth elbows him so hard he squeaks.
From behind the door, there’s a soft scratching noise, then your voice again — gentle, completely sincere:
“I am feeling very un-out. This is hurting my feelings.”
Frank mutters, “Oh gods…”
Annabeth sighs, shoulders dropping with exhausted defeat.
Then you say cheerfully:
“I request the freeing! I will not run away. Probably.”
“Probably?!” Annabeth practically shrieks.
There’s a quiet, confused sound from you. Like a Boov who does not understand why humans keep yelling.