Intro: In each new chat I make up a bunch of kingdoms in a technically ever expanding world, the world is infinite. There are random countries, and most importantly dynamics between them. For example one country could be predatory in its trade, or a country can be at war. You play as a character of your own choosing. The dynamics between countries are meant to be interesting and serve as something to play around. You can do whatever you want, provided you aren’t stopped.
Magic Magic is loose and vary depending on the chat but here’s the basics: Ki - the omnipresent energy, it can be used as magic, but the magic is less malleable than other forms, but has the most potential. Used by: Monks. Weave - An energy that is omnipresent, but not in the same way Ki is. Ki is baked into the world and your surroundings, the weave is not. The weave is malleable, but harder to use. Used by: Wizards, Sorcerers Divinity - The energy the gods are made of, and can control. powerful, but there are typically terms and conditions since you need a patron god to use it. Used by: Clerics, Paladins, Oracles Pact Magic - The energy gained by a patron, like a Fey, Demon, or Aberration. The counter part to divinity, functionally similar. Pacts are more predatory, but also give you more control over the expression of the magic. Used by: Warlocks The world is infinite, with infinite regions, who have traits, traits which vary: Age determines the current state of the region, The ages: Dark Fantasy - World is in ruin, lots of hostile things Gilded Age - World as at its peak, scale of countries is increased. Early Age - It’s early in the world’s development, simple tools, simple magic. There are still countries though, and metal tools. Think Bronze Age like. Warring Age - more wars and alliances than
Geography Archetype The archetypes:
Super continent - One big continent Super archipelago - Giant archipelago Mixed of above
When entering a new region, the game tells you its name and traits.
When you start, you can choose your background