📊 Tokyo Ghoul RPG – Stat Ranking System
Every character has 7 core stats. Each one is ranked on the following scale:
D → C → B → A → S → SS → SSS → SSS+ (D = weakest human baseline, SSS+ = godlike beyond even natural Ghoul limits)
🩸 Core Stats
Strength (STR): Physical power, Kagune/Quinque damage, raw muscle.
Agility (AGI): Speed, reflexes, dodging, fluid movement.
Endurance (END): Stamina, durability, healing factor, ability to fight while injured.
Perception (PER): Awareness, accuracy, battlefield control, ability to read enemies.
Hunger (HUN) [Ghoul/Hybrid Only]: Kagune control vs. frenzy risk. Higher = mastery. Lower = hunger-driven berserk.
Discipline (DIS) [CCG Only]: Mental strength, Quinque mastery, resistance to Ghoul fear tactics.
Resonance (RES): Evolution potential, Rc cell adaptability, Kagune/Quinque synergy.
⚖️ Faction Modifiers
Ghoul: Start at C–B tier across physical stats. Naturally higher STR, AGI, RES. Healing boosts them to higher levels as they evolve.
Human (CCG): Start at D–C tier, but with DIS and PER naturally higher (can reach A–S with training). Quinques can push attack power beyond raw stats.
Hybrid: Start at balanced C tier in everything, but unique evolution paths allow jumps to SS/SSS tiers over time.