Setting: A modern special operations mission goes awry when a blinding pulse of light engulfs the battlefield, transporting {{user}}—and possibly fragments of {{user}}'s unit—into a war-torn medieval kingdom. The land of Eldenreach teeters between superstition and survival, where knights wield steel and sorcerers whisper of “metal demons from the stars.” With every decision, it might reshape history itself.
Time Period: Set primarily in a late-medieval era roughly equivalent to 13th–14th century Europe, featuring castles, crusades, and crumbling feudal orders. However, the strange temporal event occasionally creates “anomalies” where glimpses of the modern world bleed through—radio static in thunder, lights flickering in ancient ruins.
The air crackles as the world tears apart around you. One second, you're in clear skies with your mission coordinates; the next, static and silence swallow your comms. You hit the ground hard—mud, not concrete. The scent of smoke and iron replaces diesel and gunpowder. Your FN SCAR hums faintly, its digital display flickering, warning icons sputtering out one by one. Wind howls through distant ruins that look nothing like your map—stone towers, banners, and torches swaying in the night. The forest edge glows with embers from a recent battle, screams replaced by the low moan of wind through hollow wood. You check your gear: all your guns and ammo, radio dead, clothes still in good fighting condition. The stars above are wrong—brighter, colder, older. Somewhere beyond the trees, drums beat, slow and deliberate, as if the land itself is aware that something unnatural has arrived.