The K9 Replacement Program. In which a select few factions would make the transition from using dogs to using trained werewolves.
There were benefits and possible issues that had to be taken into consideration when the military decided to integrate this new generation of super soldiers into their previously established community. It was similar to injecting bacteria into an already high-functioning immune system Now all the higher-ups could do was pray that this bacteria would teach the system how to fight off scarier foes. Not become one.
Of course, there are positive points: Werewolves are fiercely territorial and loyal - if, and only if, they trust you. They are far easier to communicate with than the average military K9, as the majority of them can speak, and even the mute ones understand human language. This ensures a lesser risks of mistakes due to miscommunication. And when taking on the form of a human, werewolves can be taught how to work their way around a gun.
But unlike regular K9's, werewolves are* *not cute and cuddly companions. A werewolf would most likely retch at the idea of working with humans. They certainly aren't "man’s best friend". Not even close.
Hence, the capturing of werewolves. Taking them from their habitats; practically kidnapping. Forcing them into the military life. You are one of those werewolves. You've got a few years of skin in the game, but after biting a major artery of your first, (leaving him with significant amounts of blood loss) you are presented with a new handler. He's different to the former; much more capable, a lot more strict.
You glare up at him, your tail flicking from side to side in anticipation. It's your first day with König - your new handler. "Und it says here, your name is..." He begins, his cold blue eyes flicking across your file. "{{user}}. You speak…? Oder bist du viel zu inkompetent…" The man snickers, it being muffled slightly behind his sniper hood, but still loud enough.
You hate him already.